using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
namespace DebugConsole
{
    public class DebugSharedResources
    {
        public SpriteBatch spriteBatch;
        public BasicEffect effect;
        public IContainGameInfo gameInfo;
        public ContentManager content;
        public SpriteFont font;
        public SpriteFont fontTiny;
        public SpriteFont fontAlert;
        public Texture2D cursorTexture;
        public GraphicsDevice device;
        public VertexDeclaration vertexDeclaration;
    }
}
